A lot of technology is being hyped yet again for 2016. For example, Juniper Research (courtesy of Entrepreneur) says the big trends to expect this year are:
- Virtual Reality
- Social Robots
- Wearable Technology
- Supercomputer Cell Phones
- Multi-System Screen Sharing
- Cloud-Based Video Gaming
- Professional Video Gamers Make it Big
- Better Data Protection
Not only is there nothing new here (as some of this technology has been emerging for over two decades), but there is nothing that really helps business operate better.
- Virtual Reality can create more immersive training simulations, but most business don’t need that.
- Social Robots can take the automated attendant to the store, but it’s still just a fancy kiosk.
- Giving everyone Google Glass isn’t going to make the world smarter (although it may make the NSA happier).
- We don’t need a super computer in our cell phone.
- Platform standardization makes multi-system screen sharing easy, especially if you are running virtual machines in the cloud. (And the now defunct SunRay made this a reality 15 years ago.) And if you don’t have the right information in the first place, who cares what screen it’s on.
- Bitcoin is no more secure than the person holding the key.
- If Psy’s Gangnam Style has wasted over 16,000 many years by June, 2014 (Source: The Economist), how many million of man years are being wasted by MMORPGs that are emerging in the cloud?
- What has the world come to when “sport” is playing a video game?
- Data protection always gets better, and is always better than 99% of people and organization’s need.
- Crowds aren’t always wise. They have a history of lynching.
And since Procurement is still often treated as the Island of Misfit Toys, if the business isn’t getting anything good, what is Procurement getting?